2013: Montreal

Program chairs: Espen Aarseth, Raiford Guins, Henry Lowood and Carl Therrien

Conference chair: Carl Therrien

Assisted by: Laine Nooney, Guillaume Roux-Girard

Day 1 – June 21

10:15 – 11:15
Keynote address
Stephen Kline
11:30 – 13:15
Before the Video Game
Devin Monnens – ’I commenced an examination of a game called ‘tit-tat-to’’: Charles Babbage and the “First” Computer Game

Jason Begy – The History of Railroad Games and the Railroad Games of History

Rolf F. Nohr – Business Games, Rationality and Control Logistics

Christopher Lee DeLeon – Arcade-Style Game Design – Pinball’s Connections to Coin-Op Videogames
14:30 – 16:15
European Game Histories
Alison Gazzard – Placing the Platform: The BBC Micro, Elite and British Gaming Histories

Jaroslav Švlech – The Origins of Digital Gaming behind the Iron Curtain. The Interplay of Grassroots Hobby Computing and State Infrastructure in  Establishing a Gaming Culture in 1980s Czechoslovakia

Kristine Jørgensen, Ulf Sandqvist and Olli Sotamaa – From Hobbyism to Industry. Tracing the Historical Origins of the Nordic Game Industry
16:30 – 17:50
Roundtable: “Telling history”
Mark Wolf, Cindy Poremba and Andreas Lange

Day 2 – June 22

9:30 – 10:30
Keynote address
Melavie Swalwell
10:45 – 12:30
Material Evidence and Cultural History
Carly A. Kocurek – 8-Bit Exhortations: Shocking Graphics, Promotional Ballyhoo, and the Marketing of the Arcade Game

Laine Nooney – More Games for Mother: Roberta Williams, Sierra On-Line, and the Domestic Contexts of 1980s Computer Gaming

Sven Schmalfuß – The Role of Printed Game Journalism in Gaming Historiography, with a Special Focus on the UK and (West) Germany
13:45 – 14:45
Museums and Preservation
Chris Romero – Long March Restart: The Acquisition, Display and Conservation of Video Games

Kristin MacDonough – Video Games at the Museum of Modern Art: Portal, Preservation, and the Pursuit of Cake

Helen Stuckey – How Do You Collect and Exhibit The Hobbit?

Eric Kaltman – The Construction of Civilization
15:30 – 16:30
Tactile Histories
David P. Parisi – Shocking Grasps: Game Aesthetics and the History of Tactility

Carlin Wing – Hitting Walls (v.XXII)
16:30 – 17:50
Roundtable: “Working with history”
Martin Picard, Raiford Guins and Jon-Paul Dyson

Day 3 – June 23

10:15 – 11:15
Aesthetics and Spatiality
Jacob Gaboury – Interactive Objects: 3D Graphics in the History of Games

Bobby Schweizer – Interactive Objects: 3D Graphics in the History of Games
11:30 – 13:00
Rethinking Game Histories
Sébastien Genvo – Looking at the History of Video Games Through the Prism of Ludicisation Processes

Carl Therrien – From the Deceptively Simple to the Pleasurably Complex. The Rise of the Cooperative Address in Video Game Design

Jonathan Lessard – The Casual Revolution of 1987
14:00 – 15:00
The History of Game Studies
Bernard Perron – The Changing Paradigms of Game Studies

Espen Aarseth – Playing the Field: Game Studies 1980 – 2030
15:15 – 16:45
Roundtable: Building History
AJason Della Rocca, Brenda Romero, John Romero, Reid Schneider, Warren Spector
17:00 – 17:50
Keynote address
Henry Lowood