Program – Day 2

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June 22nd : Working with History

  • 9:30>10:30      Keynote address Melanie Swalwell (Flinders University, Adelaine)

  • 10:45>12:30  Panel 3: Material Evidence and Cultural History

    “8-Bit Exhortations: Shocking Graphics, Promotional Ballyhoo, and the Marketing of the Arcade Game” Carly A. Kocurek, (Illinois Institute of Technology, Chicago) “Building a History of Gameplay: Introducing Actional Statement” Simon Dor (Université de Montréal) “More Games for Mother: Roberta Williams, Sierra On-Line, and the Domestic Contexts of 1980s Computer Gaming” Laine Nooney (Stony Brook University) “The Role of Printed Game Journalism in Gaming Historiography, with a Special Focus on the UK and (West) Germany” Sven Schmalfuß (Regensburg University)

  • 12:30>13:30    Lunch

  • 13:30>15:15  Panel 4: Museums and Preservation

    “Long March Restart: The Acquisition, Display and Conservation of Video Games” Chris Romero (New York University) “Video Games at the Museum of Modern Art: Portal, Preservation, and the Pursuit of Cake” Kristin MacDonough (New York University) “How Do You Collect and Exhibit The Hobbit?” Helen Stuckey (Flinders University in Adelaide, South  Australia) “The Construction of Civilization” Eric Kaltman (University of California, Santa Cruz)

  • 15:30>16:30    Panel 5: Tactile Histories

    “Shocking Grasps: Game Aesthetics and the History of Tactility” David P. Parisi (College of Charleston) “Hitting Walls (v.XXII)” Carlin Wing (New York University)

  • 16:30>17:50   ‘Working with History’ Round table:

    Martin Picard (Japan Foundation) Raiford Guins (Stony Brook University) Jon-Paul Dyson (Strong Museum of Play)

June 22nd : Travailler avec l’histoire

  • 9:30>10:30      Conférencière invitée Melanie Swalwell (Flinders University, Adelaine)

  • 10:45>12:30    Panel 3: Sources matérielles et histoire culturelle

    “8-Bit Exhortations: Shocking Graphics, Promotional Ballyhoo, and the Marketing of the Arcade Game” Carly A. Kocurek, (Illinois Institute of Technology, Chicago) “Building a History of Gameplay: Introducing Actional Speech” Simon Dor (Université de Montréal) “More Games for Mother: Roberta Williams, Sierra On-Line, and the Domestic Contexts of 1980s Computer Gaming” Laine Nooney (Stony Brook University) “The Role of Printed Game Journalism in Gaming Historiography, with a Special Focus on the UK and (West) Germany” Sven Schmalfuß (Regensburg University)

  • 12:30>13:30    Lunch

  • 13:30>15:15    Panel 4: Musées et préservation

    “Long March Restart: The Acquisition, Display and Conservation of Video Games” Chris Romero (New York University) “Video Games at the Museum of Modern Art: Portal, Preservation, and the Pursuit of Cake” Kristin MacDonough (New York University) “How Do You Collect and Exhibit The Hobbit?” Helen Stuckey (Flinders University in Adelaide, South  Australia) “The Construction of Civilization” Eric Kaltman (University of California, Santa Cruz)

  • 15:30>16:30    Panel 5: Histoires tactiles

    “Shocking Grasps: Game Aesthetics and the History of Tactility” David P. Parisi (College of Charleston) “Hitting Walls (v.XXII)” Carlin Wing (New York University)

  • 16:30>17:50   Table ronde ‘Travailler avec l’histoire’:

    Martin Picard (Japan Foundation) Raiford Guins (Stony Brook University) Jon-Paul Dyson (Strong Museum of Play)